But they’re also integrated during gameplay in the form of “incoming transmissions” (a first for the series, though previously introduced in Tiberian Sun) alongside voice-acted scripted moments, all while doing a good job in conveying how you are the main character.
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Aside from the evidently higher budget on display and the rather cinematic flair, these FMVs don’t just continue the then-emergent franchise trend of having recognizable celebrities. Carville (Barry Corbin) making a return from Retaliation – while channeling even more of WarGames – or your loyal and very personable intel officers, Lt. The Allies for instance have a colorful ensemble like US President Dugan (Ray Wise) and Special Agent Tanya Adams (Kari Wuhrer), which the Soviets more than compensate with the likes of Premier Romanov (Nicholas Worth) and the infamous Yuri (Udo Kier) in all his entertainingly villainous stride this isn’t even getting to Gen. Then there’s the introduction of co-operative missions set amidst the conflict – three for the Allies and two for the Soviets, scattered over several maps – that can be played with a friend through LAN or online while rather rudimentary, it showcase just what was possible.Īt the same time, not only are there significantly more in the way of FMVs and CG cutscenes (close to an hour’s worth of footage), but also a larger cast to accompany them, featuring a number of character actors and B-movie stars. The missions themselves are made even more varied, dynamic (with a number of missions having battlefields expand in scope) and successively challenging, with the myriad objectives, side goals and hidden secrets alone (such as bonus crates, usually found by blowing up certain structures) adding quite a bit of replayability in addition to helping ease you into the new features and units, as an added touch the after-mission timer and statistics from Red Alert return, now coming with a post-script that changes depending on how you perform. You take up the role of either a rising Soviet officer at the spearhead of the invasion of America, or a newly minted field commander tasked with stopping said invasion and taking the fight back to the Commies, the entirely linear storyline quickly diverging for each side. The campaign mode further builds upon this curious turn of events over of the course of 24 missions – each faction having 12, not including the two “Boot Camp” training levels or the co-operative missions – and it is here that the changes grow more apparent. All the while Yuri plots behind the scenes, with more ambitious and insidious motives in mind. Thus, begins the Third World War, fought with even more powerful and fantastical weapons, along with far higher stakes than before. When it becomes clear that his plans could no longer be kept hidden, he and Yuri orchestrate a full-scale invasion of American soil (complete with a large-scale tank assault from Mexico) and sabotage the US nuclear arsenal, to President Michael Dugan’s utter shock. With the aid of his increasingly trusted adviser – a powerful psychic named Yuri, said to be Stalin’s prodigy – the USSR spends the intervening time rearming and strengthening itself while once more spreading Communism. Beneath the friendly façade and lip service to peace, however, the Premier is revealed to be an avowed Communist and deeply resents what the Allies had done to his beloved Motherland. On behalf of the Allied Nations, the United States had propped up a man named Alexander Romanov to ultimately lead a seemingly defanged Soviet Union. 20 years have passed since the end of World War II and the death of Josef Stalin. This is in part due to how it all but defined the franchise as it’s remembered to this day.įollowing the precedent of using “good guy” outcomes as canon, the game takes place in broadly the same timeline as Red Alert 1’s Allied ending, the gist of which is first conveyed through the rather creative installation screen.
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Not only would it become a classic in its own right, but also become among the most defining titles in RTS and PC gaming at large.
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Before long, though, it would rival if not usurp its classic predecessor. Mainly developed by Westwood Pacific in collaboration by the main branch – the latter at the time busy with various other projects – it built upon the popularity of the first game. That entry is Command and Conquer: Red Alert 2, released on October 2000. It wasn’t until 2000, however, following the releases of Tiberian Sun and its expansion Firestorm, that a proper sequel to Red Alertwas revealed to the public. This marked a new chapter in the history of those developers and the Command and Conquer franchise. Eleven days before the release of Red Alert: Retaliation in 1998, Westwood Studios, along with sister/subsidiary company Burst Games (AKA, Westwood Pacific) were acquired by EA from Virgin Interactive.